Name: Markus Lundberg
Adress: Västerbotten
Born: 1988
Language: Swedish (native), English (fluent in speech and writing)
Phone: 070-3557980
Skype: macswe
View Markus Lundberg's profile on LinkedIn

Game Graphic Artist and Game Designer


Autodesk Maya 2012

Well experienced in game ready character skeletons and meshes. My accomplishments are fairly advanced rigs, including joint-based facial animation and wielded weaponry.

Adobe Photoshop CS5

Well experienced with creating concept art, user interfaces, logotypes, textures. Have an extensive knowledge about the program’s interface.

Autodesk Mudbox 2012

Experienced with creating high-poly meshes for baking normal map textures.

Adobe After Effects 2011

Experienced with creating a game trailer using 2D art assets.

Adobe Flash CS5

Experienced with creating game art and coding in ActionScript 3.0. The game ‘Nucleora’ is my biggest achievement with this program.

Autodesk MotionBuilder 2011

Knowledgeable with implementation of motion captured data and cleaning up animations.


Knowledgeable with the interface and eager to learn more about the program.


Well experienced with graphic implementation into engine and knowledgeable in programming prototypes in C#.

Unreal Development Kit

Experienced with graphic implementation into engine and knowledgeable in Kismet and general level design.

Code Languages


Experienced in coding for Unity3D.

ActionScript 3.0

Experienced in coding Flash games.


Knowledgeable in coding basic site from scratch and modifying WordPress themes.


Knowledgeable in coding basic programs


Blekinge Institute of Technology, Karlshamn

Bachelor’s degree in Game Design with focus on Game Art, 2009 – 2012

Blekinge Institute of Technology, Karlshamn

First year of Game Design with focus on Game Design, 2008 – 2009.

Jenningsskolan, Robertsfors

Highschool degree in natural science, 2004 – 2007

Notable Student Game Projects


Role as project manager, game designer, creative lead, 2D artist.
Game developed on the side with a fairly large team. 2D platform game developed from scratch in XNA with help from willing students, and produced a playable prototype complete with our own level editor. Developer diary with gameplay and commentary available at GameTrailers.

Project page 

They Came to Feed!

Role as 3D artist, game designer.
Together with Coastalbyte ( we continued on one of my previous course projects. A 3D top-down game made in Unity which honored the same co-op crazy fun we know from the game Magicka. Themed after the old movie ‘Little Shop of Horror’, where you and your friends played as alien plants out to consume the human race in the 1950’s. The company has put the game on hold indefinitely.

Project page (coming soon)


Role as game designer, 2D artist, 3D artist.
Game concept and graphical concept developed together with Rasmus Jensen as my final project at Blekinge Institute of Technology. A first-person horror game intended for development in Unity.

Project page


Role as game designer, programmer, 2D artist.
Game made by myself in Flash. Began as a course project. High-score based game with gameplay suited for smartphones.

Project page
Play game 


Role as 2D artist.
Developed with Coastalbyte. A short, humoristic top-down 2D game in a 16-bit art style where office worker Ralph wakes up by the copying machine discovering everyone in the workplace are now after his brains.

Project page (coming soon)


Biträdande Lokalvårdare, Element Six, Robertsfors

Summer 20XX and 20XX

Personlig Assistent, Morsgården, Robertsfors

Summer 200X

Biträdande … Edfastgården, Robertsfors

Summer 200X

Biträdande … Sjukhemmet, Robertsfors

Summer 200X

PRAO elev, Spelbutik, Umeå



Niclas Karlsson (Former Level Designer at Arrowhead Studios),
Rasmus Jensen (Graphic Artist at Doctor Entertainment),

Miscellaneous information

Owner of a B-driver’s license.
Currently doing freelance work creating art for a mobile game (2012/08/6).