Thanks to Marcus Herbetsson (mherbertsson.com) for creating and uploading the video for us!
We are aware that the video itself does not show off too much gameplay, but as it is a work in progress we did not feel like sharing unfinished features. So the scope of this interview is to talk about the game we are creating and showing off our demo that was created for a competition called GCC that unfortunately didn’t came to be due to too few participants. The prize-money of that cancelled contest was 500.000 SEK, or $72 490.
We were quite… lets say “displeased” with that decision.
However, hope you’ll enjoy this first look at the very early stages of our game Mystling!
Now we have finally finished a playable demo of the game, complete with a tutorial that shows all the important features we managed to get into this version. It was very hard work from our programmers, but now we can show people our game and let them play which is pretty huge. We even included the video we created a year ago for the first entry to SGA into the end of the demo!
So head on over to our SGA-site and hopefully in not too many days we’ll hear from the jury about the outcome (they are supposed to have completed all the judging by the 30:th), which we of course hope will be a good one.
Here’s the images we have taken from the demo, and in the not too distant future we’ll remake the video and send it up on YouTube; but for now settle with some nice still images until then!
Hello everyone, it’s really been a while since I last posted anything about the game.
We are busy at work trying to get things together for the Swedish Gaming Awards-deadline which is due 14:th of May. Since last time we have finished our editor so it’s in working condition, as well as recruiting a new programmer to work with us making gameplay. We have almost all of the assets for creating the levels completed and the gameplay which albeit buggy and still heavy at work are really starting to take form. It’s looking a bit cloudy on our chances of getting all of what we wanted to show up due to delays but it’s always like this in this kind of business, but we are certain to bring a demo of what our gameplay is going to be like and showing off as much as possible of what we have produced for the competition.
Since last time we have also gotten a very good and solid story to base this game on that we can’t talk much about, but we do have some very fine moments in store for gamers once the project is finished. We are also certain that this is a game we intend to follow through on, and also bring frequent updates once we have more to show for.
But not just yet. We hope to bring videos and much more to show for everyone after the competition ends, but until then I can show you two pieces of art made by Rasmus Jensen:
These are the current concept-art for two of our areas that we want to put in the game. It also shows the new style the game is taking since Rasmus take over as lead-artist and Markus turned to other important things to do in the project. However it’s in good hands as you can see, and we have many more of these to show as we progress.