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Hello everyone, it’s really been a while since I last posted anything about the game.

We are busy at work trying to get things together for the Swedish Gaming Awards-deadline which is due 14:th of May. Since last time we have finished our editor so it’s in working condition, as well as recruiting a new programmer to work with us making gameplay. We have almost all of the assets for creating the levels completed and the gameplay which albeit buggy and still heavy at work are really starting to take form. It’s looking a bit cloudy on our chances of getting all of what we wanted to show up due to delays but it’s always like this in this kind of business, but we are certain to bring a demo of what our gameplay is going to be like and showing off as much as possible of what we have produced for the competition.
Since last time we have also gotten a very good and solid story to base this game on that we can’t talk much about, but we do have some very fine moments in store for gamers once the project is finished. We are also certain that this is a game we intend to follow through on, and also bring frequent updates once we have more to show for.
But not just yet. We hope to bring videos and much more to show for everyone after the competition ends, but until then I can show you two pieces of art made by Rasmus Jensen:

These are the current concept-art for two of our areas that we want to put in the game. It also shows the new style the game is taking since Rasmus take over as lead-artist and Markus turned to other important things to do in the project. However it’s in good hands as you can see, and we have many more of these to show as we progress.

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